State of Engine – January 2011

Right now I’m working on major fixes for the engine, especially for the parts I’m not happy with. Here’s a quick change-log.

  • Fixed terrain generator interface, generators do now accept a Biome structure and apply it after initial terrain generation.
  • Started implementing a chunk-cache. Before all chunk management was done within World which harder to maintain. Chunk-cache will be the interface between world and actual chunk-storage and will be also responsible for re-caching.
  • Fixed a major mouse elevation & rotation input bug. yay
  • Added a cool fps-graph widget, will be adding more.

Upcoming fixes

  • I’ll be further improve chunk processors, queues and so. Will be trying to fix that chunk-recache lag.
  • Lightning needs far more work, it’s quite slow and buggy.

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