We have been lately working a lot on the Voxeliq Engine and thought it’s about time to push an update;

Possibly the quite exiting change lately is the improved mesh optimization support. Actually this was nothing new and meshes were already optimized but for every set-block operation you had to include ugly piece of code to get the optimization working;

if (chunk.LowestEmptyBlockOffset > y) 
         chunk.LowestEmptyBlockOffset = (byte)y;

if (y > chunk.HighestSolidBlockOffset) 
          chunk.HighestSolidBlockOffset = (byte)y;

So with the latest updates, voxeliq engine will take care of it for you. If you are the type of guy that needs visuals, here you go;

Voxeliq Engine without mesh optimization

Voxeliq Engine with mesh optimization

Don’t forget to watch our develop branch – we are approaching the 0.2v release!